Prop 15/3 – December 2024 Metagame Commentary

Please find the Prop 15/3 Metagame page from December 15, 2024 below; I will catalog prior versions of this page as significant updates are made! The current version of the page may be found here. Apologies for any dead or missing links.

The nature of many retro Pokemon formats (lower numbers of interested players, low stakes to win, many competing retro formats from which to play) leads to little data being available on deck performance and the contents of lists. I will endeavor to update this page as new events occur but much of the contents are pure conjecture based on testing sessions. I am just a moderately skilled Trainer, have not delved into the probability behind deck construction/playing the Pokemon Trading Card Game and am fairly slow to come across new ways to build decks. Please accept these biases and share any insight you may have on how Prop 15/3 (Base-Gym) may be played competitively!

“Recent” Event 1 (2024.08.11): Brew City Old-School Showdown featured almost 20 players battling 15/3, but it is my understanding that very few competitors worked on new decks (or tested if they brought a deck not on Jason’s blog). It is my opinion that the event should not bolster the current iteration of Fire Blaine’s Rapidash / Wigglytuff / Muk as the top deck of the format, as it should lose to more combat-focused Lightning Wigglytuff / Dodrio decks or more consistency-focused decks that leverage Big Basics.

“Recent” Event 2 (2024.10.06): The TCGOne Prop 15/3 Mega Battle happened shortly after Brew City OSS and reaffirmed Lightning Dodrio decks as a top competitor but also introduced Psychic Slowpoke / Brock’s Mankey / Muk Lock as a metagame-defining deck (as well as a few other lists).

Decks must both be able to disrupt lock decks and withstand aggressive decks with the best attackers in the game to be competitive. The tricky part is many lock/stall decks play high-damage-dealing Pokemon and aggressive decks may play Pokemon or Trainers to stall out the game while they setup to win. Counterplay to commonly played strong cards will go a long way toward winning games, and access to a single card in a matchup may be the difference between winning and losing (see my introduction to deck-building in 15/3 for more information on commonly played cards and their potential counters)!

The Metagame Summarized – December 2024

Dodrio decks with Big Basics (and sometimes additional Evolution lines) dominate due to their ability to play multiple Gust of Wind and Super Energy Removal (as well as other disruptive Trainers and hefty dose of Item Finders) instead of two or three Pokemon Traders. The Big Basic strategy is its own form of consistency: each Pokemon drawn operates effectively with just an energy or two. Also, Rocket’s Zapdos and Electabuzz are a tyrannical pairing (making Clefable one of the better Evolutions with its ability to one-attack KO the Rocket’s Zapdos and hit other bruisers for a single energy). These decks look to win games through high efficient gameplay with hard-hitting attacks supplemented by smaller bits of disruption.

These Dodrio Big Basic decks may be rivaled by opponents with hard-hitting Evolutions (and the Pokemon Powers they wield) along with type resistance and toolbox approaches. Dragonite, Blastoise and Venusaur are three Pokemon that could support an effective game plan against Big Basics and disruptive Trainers. Koga’s Pidgey, Dark Dragonair and Dark Dragonite open up playing specific Pokemon with niche application without playing too many consistency trainers. Primarily, these decks look to survive the early game and then overpower their opponents usually while leveraging one or more Pokemon Powers and game-warping Trainers.

The Evolution-based and/or toolbox decks (and Dodrio decks that introduce Evolutions or types of Energy) have to contend with the lock strategies: high amounts of Energy Removal, Slowpoke, Brock’s Mankey, Muk, Aerodactyl and Dark Vileplume. Muk may also be included in decks that take more of a Big Basic or Evolution approach (at the cost of making those decks slightly worse against other Big Basic decks). Lock decks require careful management of resources to beat (and having some cards dedicated to the match-up will help immensely).

It’s important to consider that decks operate on a spectrum of strategies, varying their approach as they draw cards and anticipate their opponents’ actions. Be flexible and be successful: the Prop 15/3 metagame is still evolving and there is a lot of room for exploration. I hope to share my journey testing decks and ideas in further posts and updates to this blog. Enjoy brewing and battling!

Possible Competitors (for which I’ve yet to find lists I’d concretely say “are competitive”): Blastoise, ErikaBox (Erika’s Maids-based Toolbox), Slowbro/Dark Slowbro, Brock’s Ninetales, Brock’s Sandslash, Sabrina’s Kadabra, Dark Vileplume, Base Set Electrode, Dark Raichu, Potpourri (Weakness-exploiting Basics), Medicate (Lt. Surge’s Raticate & Mr. Mime), Alakazam, and the list of possible decks goes on.

So with the above in mind, with the understanding that a few cards changed can move decks across tiers, my view of the end of 2024 metagame was as follows:

Tier 1 – Top Decks

Lightning Dodrio

Almost the same list that won the TCGOne Prop 15/3 Mega Battle, this deck looks to attack effectively with Rocket’s Zapdos and Electabuzz or build resources with Kangaskhan while assembling attackers on the bench. Repeated Gust of Wind, Defender and Super Energy Removal give the deck many options to come out favorable when trading attacks. A single Scoop Up is to prevent Kangaskhan from getting stuck in the active (and provide some additional ability to prevent the opponent taking a prize). The deck may consider switching some of the basics and playing Grass and/or Potion Energy over some number of Lightning Energy.

[LINK forthcoming]For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page. See the Big Basics Deck Strategy Spotlight page for ideas on similar decks.

Psychic Slowpoke / Brock’s Mankey / Muk Lock

Jason’s deep understanding of the format led to creating this monster: a deck that doesn’t need to take a single prize (but is capable of taking 6) as the opponent runs out of first energy and then cards. Often, this is done by taunting a high-retreat, high-energy attacker into the active while Muk prevents Pokemon Powers from supporting the stranded Mon.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page.

Tier 2 – Contender Decks

Lightning Wigglytuff / Dodrio

Some of the best cards from the Super Trainer Showdown in 2000 are still among the best today. The Mana Vault’s Sam B. played this archetype to convincing records at both the Brew City OSS and the TCGOne Mega Battle. There are a lot of possible Trainer configurations to consider.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page [not yet created]. See the Big Basics Deck Strategy Spotlight page for ideas on similar decks.

Lightning-Fighting Wigglytuff / Dodrio

The Lightning Wigglytuff / Dodrio deck but with Hitmonchans. This was my pick for best deck prior to the TCGOne Mega Battle; I feel it has an edge against Lightning variants but may suffer some against Lock decks. Again, there are a lot of possible Trainer configurations to consider.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page [not yet created]. See the Big Basics Deck Strategy Spotlight page for ideas on similar decks.

Fire Charizard / Dodrio Stall

Some initial testing has shown Charizard (well, primarily Charmander and Charmeleon) with Dodrio, stall-enabling Big Basics and Scoop Ups can convincingly compete against Lightning Dodrio decks (including varieties with Fighting or Evolutions, though Hitmonchan can do some serious damage). The deck’s lineup of lean attackers (Lickitung, Magmar, Charmander and Dodrio) with the Gather Fire into Charmeleon possibilities also make it competitive against Slowpoke Lock.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page [not yet created]. See the Big Basics Deck Strategy Spotlight page for ideas on similar decks.

Tier 3 – Unproven Decks

Water Misty’s Poliwhirl / Clefable / Muk Stall

Misty’s Poliwhirl can supplement Energy Removals while Muk turns off Pokemon Powers. Clefable threatens Rocket’s Zapdos. I would like to see how this deck develops with more testing.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page [not yet created].

Fire Blaine’s Charmander / Brock’s Mankey / Muk Lock

Blaine’s Charmander and Blaine’s Vulpix combine to remove possibly every Energy card from the opponent. I haven’t seen this deck in action much so cannot comment on how viable it is.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page [not yet created].

Lightning-Fighting Dark Dragonite / Clefable / Dodrio

This was my pick for countering Lightning-Fighting Wigglytuff / Dodrio prior to the TCGOne Mega Battle; I feel it has an edge against Lightning variants but may suffer some against Lock decks.

See the Big Basics Deck Strategy Spotlight page for ideas on similar decks.

Grass Koga’s Beedrill / Dark Muk

This deck is still to be tested, though another version fared well against Lightning Dodrio variants. Dark Muk can take some quick KOs and Koga’s Beedrill can take out many opposing Pokemon while taking little damage itself with some luck.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page.

Psychic-Water Misty’s Golduck / Dodrio Stall

Originally designed as a counter to Fire Blaine’s Rapidash / Wigglytuff / Muk, this deck hits hard when the flips are in its favor: Super Removal success being a very strong attack. There are a lot of options for Energy, Trainers and Basics.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page [not yet created]. See the Big Basics Deck Strategy Spotlight page for ideas on similar decks.

Lightning(-Fighting) Aerodactyl Lock

Aerodactyl seems to underperform against Dodrio decks, but it can be game-ending against decks relying on Evolutions and without many Gust effects. The deck can also look to play Erika’s Clefairy to evolve on turn 1.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page [not yet created]. See the Big Basics Deck Strategy Spotlight page for ideas on similar decks.

Grass-Psychic Venusaur / Dark Muk / Dodrio Stall

When not locked out of the game, Venusaur and Pokemon Center can overcome most opponents in combat. This variant of the deck looks to use Mewtwo to fight against Energy Removal and Muk. Grimer can stall for time against decks that attack for 20 while Dark Muk can put on quick pressure; there is some consideration to play the Clefable Evolution line instead of Dark Muk.

For more insight on this list (both playing or playing against it) as well as possible cards to play, see the Deck List Details page [not yet created].