Tag: retro

An Introduction to WotC Gym Leader Challenge

As many modern Pokemon players know, Gym Leader Challenge is a popular, fan-created format to play the Pokemon Trading Card Game! The format starts at Pokemon’s Black & White era, has a ban list and is based around the following key rules: (1) decks can only contain one type (color) of Pokemon and (2) decks may only contain one of each card with the same name, except for Basic Energy.

Wizards of the Coast Gym Leader Challenge (WotC GLC) looks to emulate this fun format by using cards only produced before the EX Series (Pokemon Ruby & Sapphire), with a small list of banned cards. This format is (to my knowledge) primarily played on the Pokemon 1999 Discord (we’d love to have you join us!) and the rules (as of November 2025) are the following:

WotC GLC Rules

  • Cards from Base Set through Skyridge (including Best of Promos and Wizards Black Star Promos) are legal.
  • Your deck can only contain one type (color) of Pokemon.
  • Only one of each card with the same name allowed in a deck, except for Basic Energy. For example, a deck can only have one Gyarados, but it may also have a Dark Gyarados, Misty’s Gyarados and Giovanni’s Gyarados!
    • There is ongoing discussion on how to treat Unowns; we’ve been playing one-per-deck, but may allow up to 4 for more deck building possibilities.
  • Games are played with WotC rules and with erratas where cards were mistranslated (as detailed on Jason Klaczynski’s blog).
    • Note, we are not playing with updates for Pokemon Powers to Bodies/Abilities or older Trainers to Supporters (Bill is *not* a Supporter).
  • The following cards are banned (due to making games less fun and being hard to answer):
    • Baby Pokemon (Smoochum, Pichu, Tyrogue, Magby, Igglybuff, Cleffa, Elekid)
    • Chaos Gym
    • Neo Slowking (though this could potentially be unbanned).

Regarding the banned list, the “Baby Rule” from Neo was quite frustrating in early games, and Chaos Gym was tough to answer with many decks only wanting to play a few Stadiums. It is possible that Fossil Aerodactyl and/or Dark Vileplume (and other cards not identified) are banned as more games of the format are played, but we hope to keep the ban list very small! 

Why WotC GLC?

This format exists to play with more cards from Gen 1 Pokemon sets (and for games to have a lot of variety). WotC20 is really the only way I’ve seen Base-Skyridge played (outside of cubing), and the e-card frames are a treat to view while playing! 

There are quite a few consistency-granting Trainers and Pokemon to help decks in setting up and the usage of interactive Trainers is very important due to their small quantity, so the format can be played competitively (without feeling like luck-of-draw). Games have been silly, but after losing to a very strong attacker or Pokemon Power/Body/Ability, it seems easy enough to make changes to have a chance at winning in the future!

The main way to win a game is to focus on the basics of the game: find Pokemon (including setting up Evolutions) and ensure that not too many Energy attachments are missed. It can be difficult to take knock-outs, but you’ll find yourself very behind if you don’t have another attacker when you’re first is KO’d! Beyond that, use unique effects (especially Trainers) sparingly. With most decks only having access to a few Gusts/Energy Removals, each card has to count when played!

And while there are very strong Mon across most types (sorry, Metal…), there appears to be a bit of variety when deciding which Pokemon to include! When building a deck, there are many questions to consider. Is it worth including multiple Stage 2s? Which basics are worth playing without their evolutions? Which Pokemon should be included just to mimic Trainers? and so on!

Building Decks

This is probably the hardest hurdle to overcome, but luckily, there has been some groundwork laid! The Pokemon 1999 Discord has ran the format for a few leagues (and I have linked the events below if you’re keen to see more lists)!

My approach to deck building has been: at least 9 Basics (of 14-16 total Pokemon), 16-17 Energy and approximately 15 consistency-boosting Trainers. Look for Pokemon that cover one another’s weaknesses (and support a general strategy, especially when leveraging Pokemon Powers/Abilities/Bodies). I also prioritize ways to Switch out my active Pokemon as well as include Super Energy Removal and Gust of Wind in every deck.

Here is a list of many of the format’s consistency Trainers (click to open them in Limitless deck builder):

Deck Lists

After maybe 50 games of the format since early 2024, I have built the following 4 decks (but also want to make a Psychic deck and a Grass deck). But before sharing my personal lists, let’s take a look at early versions of some of them (and at other’s decks, including Enigami’s wild Dark Type deck!) played in Pokemon 1999 leagues:

For my following lists, Limitless deck lists are hyperlinked to easily view each included cards (but the pictures uploaded are photographs of the cards to showcase some beautiful cardboard).

Colorless Stage Ones (& Neo Ho-oh)

This deck looks to its powerful Stage1s, as well as a few Basics, to achieve knock-outs: Wigglytuff, Clefable, Blissey, Erika’s Jigglypuff and Ho-oh. The deck plays 3 Stadiums to remove Resistance Gym/Sprout Tower and is not playing Item finder, Town Volunteers and other powerful Trainers to leverage Ancient Ruins and Pokemon Tower.

Fighting Aerodacytl

I’ve tried a more focused approach (with Omanyte and Underground Lake) to accelerate out Aerodactyl, but I think it’s okay to play it more slowly (as Fighting is strong even without the Evolution lock). As Colorless has so many Fighting-resistant Pokemon, this deck plays Sprout Tower and Relic Hunter to supplement the much-needed Resistance Gym.

Water Of Course It’s Rain Dance

Blastoise’s Rain Dance is a much-beloved effect for Gen 1 enthusiasts, and it’s no surprise that the card is fun in WotC GLC! While Feraligatr is a tempting partner, I’ve stuck to Stage 1s and tried to have more than a few Mon that won’t get eaten up by Lightning attackers. 

Lightning Energy Boost

With five Pokemon that can accelerate Energy, this Lightning deck looks to get to consistent high-damage attacks and take over games. Poor Zapdos and Rocket’s Zapdos are going to have to do heavy lifting against Fighting opponents!

Base-Neo “Point Buy”

Quick post for now!

Recently, I’ve been enjoying the Base-Neo “Point Buy” format, which I believe is based on Hareyuya2’s “Hall of Fame Format”. The format reduces the level of impact of Base-Neo’s strongest cards/strategies and slows down games so that players can explore other combinations. Players have 8 “points” to spend on cards from the Points List (and can otherwise build their deck as though it is a Base-Neo deck).

Pokemon 1999 member KRILLMEAT has a great blog heavily featuring the format.

The Point List as of December 2023 (and still current October 2025) is the following:

I have a few decks that I’ve been working on (and hope to maintain to play with friends in paper). 

Clefable Dark Crobat

Points:

  • [4] – 4x Dark Crobat
  • [4] – 1x Clefable

This deck is a one of many ways to play Dark Crobat, and is based on a build from Pokemon 1999 member Charmaster (who I believe used a recent Japanese list as his base). Life Drain from Sabrina’s Kadabra threatens to pair with Dark Golbat to KO any opposing Pokemon. Dark Bats KO Mon without ever attacking. Clefable punishes high-damage Pokemon. (Note: Charmaster has played a version with 2x Dark Crobat, 1x Double Gust and 3x Warp Point that may be stronger than this build.)

Metal DCE Arcanine

Points:

  • [4] – 4x Metal Energy
  • [3] – 1x Elekid
  • [1] – 1x Gold Berry

Ooda, another Pokemon 1999 member, convinced me that Base Set Arcanine holds Metal Energy as well as Steelix, while still leveraging DCE. I am pairing the tank Mon with some utility DCE attackers and Elekid (to get in damage while attaching energy to other Mon that aren’t ready to attack). Jury is still out on whether or not Elekid is worth missing out more Gold Berries.

Rain Dance Cleffa

Points:

  • [4] – 2x Blastoise
  • [4] – 2x Cleffa

I saw a version of this deck posted from an event in Japan with Reverse Holo Legendary Collection Dewgong and Seel, and updated it to play Base-Neo “Point Buy” for the first time in late 2024. Without understanding the format, I was not sure I wanted to play again (until coming across the below deck in the late summer of 2025). With a fresh, informed perspective, I think I quite like Rain Dance in this format and have added Lightning Resistance as well as a Dark Blastoise to give the deck additional attacking decisions.

DCE Lanturn Potpourri

Points:

  • [6] – 3x Energy Removal
  • [2] – 1x Gust of Wind

The deck that brought me back into the format! Like many decks, this was based on a Japanese player’s list; when I saw the Potpourri strategy playing a single Espeon (which I happened to have exactly one copy) as well as Scizor, I immediately started acquiring the missing Lanturns and Chinchous. After going undefeated in my first league, I changed a few cards and am ready to try it again in the future! This deck plays a bit like a Prop 15/3 (Base-Gym) or Base-Fossil deck, lining up the perfect damage with Energy Removal to keep opponents honest.

Retro Standard MTG – Ravnica Block, (Coldsnap), Time Spiral Block, 10th Edition

In summer 2007, Wizards of the Coast released the first English black-bordered core set since Beta: 10th Edition! Luckily, this coincided with one of the most ambitious Standard-legal blocks of all time, Time Spiral, following the successful Ravnica block and creating a very dynamic, interesting … Continue reading Retro Standard MTG – Ravnica Block, (Coldsnap), Time Spiral Block, 10th Edition